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How Much Revenue Did Undertale Generate? What Was Undertale's Total Income?

2025-07-25

Undertale, Toby Fox's critically acclaimed and commercially successful role-playing game, has garnered significant revenue since its release in September 2015. Quantifying the exact total income generated by Undertale is challenging due to several factors, including varying sales platforms, regional price differences, and the inclusion of merchandise sales. However, by analyzing available data and considering various revenue streams, we can arrive at a reasonable estimate of Undertale's total earnings.

The primary source of Undertale's revenue is undoubtedly the sales of the game itself across different platforms. Undertale is available on Steam (PC, Mac, Linux), PlayStation 4, PlayStation Vita, Nintendo Switch, and Xbox One. SteamSpy, a third-party service that estimates Steam game ownership, suggests that Undertale has sold several million copies on Steam alone. While SteamSpy's data is not perfectly accurate, it provides a valuable indicator of the game's performance on the platform. Given the game's consistent presence on Steam's best-selling lists and its overwhelmingly positive user reviews, it's reasonable to estimate that Undertale has sold at least 5 million copies on Steam.

Beyond Steam, the game's availability on consoles has also contributed significantly to its revenue. While official sales figures for consoles are not publicly available, industry analysts and estimates suggest that Undertale has performed well on platforms like the Nintendo Switch and PlayStation 4, particularly due to its charming story, memorable characters, and indie game appeal. Nintendo Switch sales likely benefited from the platform's portability and appeal to a younger audience. Based on these factors, one can reasonably estimate that Undertale has sold at least another 2 million copies across all console platforms combined.

How Much Revenue Did Undertale Generate? What Was Undertale's Total Income?

Considering the different price points on each platform, a rough calculation of the revenue from game sales can be performed. On Steam, Undertale is typically priced around $9.99, although it is often discounted during sales. Let's assume an average selling price of $7.50 on Steam to account for discounts. This would translate to approximately $37.5 million in revenue from Steam sales alone (5 million copies * $7.50). For console sales, the price point is usually higher, averaging around $14.99. Assuming an average selling price of $12 for consoles due to potential discounts, the revenue from console sales would be around $24 million (2 million copies * $12). This brings the total estimated revenue from game sales to approximately $61.5 million.

In addition to direct game sales, Undertale has generated revenue through other avenues, including merchandise. The Undertale fanbase is known for its passion and enthusiasm, which has translated into strong demand for merchandise. Official Undertale merchandise, such as t-shirts, plushies, posters, and soundtracks, is available through various online retailers, including Fangamer, which collaborates directly with Toby Fox. The revenue from merchandise sales can be substantial, especially considering the popularity of certain items like the Temmie Flakes and Sans plushie. Estimating the precise amount of revenue from merchandise is difficult, as sales data is not publicly available. However, given the popularity of the game and the demand for merchandise, it is reasonable to assume that merchandise sales have contributed at least several million dollars to Undertale's total revenue. A conservative estimate would place merchandise revenue at around $5 million.

Furthermore, the Undertale soundtrack, composed by Toby Fox himself, has been a significant source of revenue. The soundtrack is available for purchase on platforms like Steam and Bandcamp, and individual tracks have been streamed millions of times on services like Spotify and YouTube. While streaming revenue is typically lower per stream compared to direct purchases, the sheer volume of streams likely contributes significantly to Undertale's overall earnings. Considering the soundtrack's popularity and availability, it is reasonable to estimate that it has generated at least $1 million in revenue, combining direct sales and streaming royalties.

Adding these various revenue streams together, we can arrive at a more comprehensive estimate of Undertale's total income. The $61.5 million from game sales, combined with the estimated $5 million from merchandise and $1 million from the soundtrack, brings the total estimated revenue to approximately $67.5 million.

It's important to note that this is just an estimated figure, and the actual revenue generated by Undertale could be higher or lower. Factors such as regional price differences, promotional discounts, and the cost of development and marketing are not explicitly considered in this calculation. However, based on available data and industry estimates, $67.5 million provides a reasonable approximation of Undertale's total income since its release.

Undertale's success is not solely measured in monetary terms. The game's critical acclaim, cultural impact, and dedicated fanbase are testaments to its enduring appeal and artistic merit. However, the substantial revenue generated by Undertale demonstrates the commercial viability of independent game development and the power of a compelling story and unique gameplay experience. The financial success has also allowed Toby Fox to continue creating and developing other projects, further contributing to the indie game scene. While a definitive answer to Undertale's total revenue remains elusive, the available data indicates a remarkable financial accomplishment for this groundbreaking indie title.